Final fantasy xvi profile11/30/2023 ![]() ![]() And thinking about what type of fantasy we wanted to create for this new game, we wanted to go back to the roots of the series-to bring some of that gothic fantasy from earlier Final Fantasy titles into this one. Those were more of that classic fantasy, that type of gothic fantasy. ![]() And they left a lasting impression on us. “We’ve seen that Final Fantasy over the past 10 to 15 years has shifted from older fantasy into more a science-fiction type of game-a lot of the recent games have been playing with that-but for us here that all grew up with Final Fantasy, from I up until about VI, we played those in real-time. Also things like weapon names, monsters like Marlboros, Coeurls, and Behemoth. We haven’t said anything about the Enterprise, but you know, you can assume that maybe we’ll have an Enterprise. Yoshida: “Chocobos, Moogles… and then some of the ships, like the Enterprise. And so it’s one of the most recognizable summons in the series.”ĭen of Geek (Matthew Byrd): Final Fantasy XVI is obviously different in a lot of ways from other recent Final Fantasy titles, but when you were talking about Cid, you used the word ‘constants.’ Were there a series of ‘constants’ at the start of development that the team said, ‘no matter what we do, these have to be in the game’? And if you’ve played Final Fantasy, even if you didn’t make it to the end of the game, most players are all going to know Ifrit. Also the element is fire, which is very easy to understand. “But from a design perspective, the design for Ifrit is really, really cool. He appears first, you defeat him first, you get him first-and then he’s the first summon you stop using because he’s the weakest and you start using the more powerful ones. “The reason we decided to go with Ifrit as the core component of our game, rather than any of the other summons that appeared in the Final Fantasy series, is because Ifrit is usually one of the first summons that you encounter. Naoki Yoshida, Producer: “We’re not going to say that Clive equals Ifrit yet, we’re going to keep that a little bit in a gray area, but when designing the game, that idea that Ifrit was going to be a main core component of the game was something that we decided on very, very early on. ![]()
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